Dark Millennium: WH40K-RPG
CHAPTER APPROVED NO. 1 : OVERVIEW OF THE DARK MILLENNIUM LIVING CAMPAIGN
AN OVERVIEW ARTICLE ON THE “WARHAMMER 40,000 ROLEPLAY – DARK MILLENNIUM LIVING CAMPAIGN.”
Released for immediate publication on Saturday, the fourteenth day of August, year two-thousand and eleven.
There is no time for peace. No respite. No forgiveness. There is only WAR.
In the nightmare future of the forty-first millennium, mankind teeters upon the brink of extinction. The galaxy-spanning Imperium of Man is beset on all sides by ravening aliens, and threatened from within by malevolent creatures and heretic rebels. Only the strength of the Immortal Emperor of Terra stands between humanity and its annihilation. Dedicated to His service are the countless warriors, agents and myriad servants of the Imperium. Wars rage over airless moons, in the dark, twisted depths of hive worlds and in the cold wastes between stars.
Nature of a Living Campaign.
DARK MILLENNIUM is a Living Campaign, a gaming format that provides opportunity for play by an extended community within a shared-universe. This allows and encourages players to develop characters that can be played at game sessions run by many game masters, but which share a game world and campaign setting, as well as a plot line that is overseen by a central core of participants known as the Campaign Staff.
Living Campaigns are shared campaign settings with a codified set of rules that govern how to build and advance characters, as well as how the campaign will handle rules elements of the setting. The campaign staff create, distribute and manage new adventures in that campaign setting, and quite often also administers a player database and session logs.
Campaign Rules. DARK MILLENNIUM is a WARHAMMER 40,000 Roleplay core rules campaign, and shall make use of the most current printing of released rule sets. Only official rules as detailed in published core materials are used, commonly referenced as Rules as Written (RAW). If Articles such as this document does not discuss a rule, or does not provide the details for a rule, consult the according published rulebooks for more information. Variant rules will not be implemented unless specifically stated otherwise in this document, or in future CHAPTER APPROVED Articles released.
If a rule in CHAPTER APPROVED Articles and the published rulebooks conflict, the rule in Chapter approved articles shall take precedence. The Campaign Staff do not make campaign rulings over the core rules, nor alter the core rules unless the situation has special consequences in this Living Campaign.
Update Policy. Like the campaign described, this Article is a Living Document. It and others just like this so titled as CHAPTER APPROVED Articles shall be made updated to remain current with changes in the DARK MILLENNIUM Campaign and the rule sets for which it derives from. Each update shall be a succeeding numbered CHAPTER APPROVED Article adding to the rules applicable to the campaign, or amending previously released Articles.
Campaign Setting. The DARK MILLENNIUM Living Campaign is based upon the setting detailed within the multiple WARHAMMER 40,000 Roleplay core rulebooks and supplements, as wellas from events and places described in the many fictions set in the WARHAMMER 40,000 universe, commonly referred to as the “Imperium of Man.” The campaign encompasses a vastly too wide an area that may be covered by any single being, or even by a group. It is for this reason that the campaign in itself will be divided according to the sector of space wherein a character is most involved with. The sub-campaign settings and sector divisions include (sector-campaigns):
a. Calixis Sector (as extensively described in the DARK HERESY series of books)
b. Jericho Reach (as extensively described in the DEATHWATCH series of books)
c. Koronus Expanse (as extensively described in the ROGUE TRADER series of books)
At the onset of campaign-play, an initial preference has been made for the Jericho Reach sector.
A campaign year officially starts on January 1st of each year, and has its last day on the 31st of December of the same year (real time calendar). The campaign year 2010 A.D. shall correspond to the game setting year of 40817 A.D., expressed as 817.M41 (imperial dating format). The campaign year 2011 shall correspond to the game setting year 818.M41 respectively, and so on and so forth.