Dark Millennium: WH40K-RPG
CHAPTER APPROVED NO. 2 : DEATHWATCH SPACE MARINE CHARACTER GENERATION GUIDELINES
AN ARTICLE DETAILING THE PRESCRIBED METHOD OF GENERATING A DEATHWATCH SPACE MARINE FOR USE WHILE PARTICIPATING IN A “WARHAMMER 40,000 ROLEPLAY – DARK MILLENNIUM LIVING CAMPAIGN.”
Released for immediate publication on Sunday, the fifteenth day of August, year two-thousand and eleven.
Rules of the Campaign
In order to participate in the DARK MILLENNIUM Living Campaign, one needs a character. All Player Characters must conform to the most recent iteration of existing WARHAMMER 40,000 Roleplay rules, as amended herein.
This Article is limited to the generation of Deathwatch Space Marines, and further limited to those rules found in the recognized Character Generation Resources.
Please be aware that these guidelines will change, and to take note of the release date of the guidelines utilized in the creation of your player character. Always check for the latest details and updates regarding character generation.
When options are added for characters, you may add them when appropriate to your character at the next normal opportunity, which shall be a metagame activity.
Players may never re-make a character because of the addition/introduction of a new “first-steps” option.
Players are responsible to bring any materials that may be needed to run their characters (other than the core rulebook).
Character Generation Resources
a. Player Resources. The following publications are deemed legal materials available for use as reference(s) in player character generation:
(1)WARHAMMER 40,000 Roleplay – DEATHWATCH Core Rulebook (DW01)
(2)WARHAMMER 40,000 Roleplay–DEATHEWATCH: Rites of Battle (DW04)
b. Rites of Battle: Optional Status. The rules presented in the Rites of Battle book
are deemed optional, and thus may or may not be used in generating one’s
character. Usage of contents therein does not confer a distinctive advantage, nor
disadvantage, over ones that did not apply such materials.
Generating Characteristics – Characteristics are generated following the Allocating Points alternate method rules-as-written (RAW) located in page 26 of the Deathwatch core rulebook.
a. Details, Extent and Limits. – Players begin with a score of 30 in each Characteristic, and then allocates a total of 100 additional points, adding no more than 20 to any one Characteristic.
CODEX SPACE MARINES Only – The campaign will be limited to, or only make use of “Chapter Approved” Space Marine Chapters:
a. Founding Chapters. – Player Characters may choose to belong to any one of the listed
Space Marine Chapters:
(1) Black Templars (from DW01 p.38)
(2) Blood Angels (from DW01 p.41)
(3) Dark Angels (from DW01 p.44)
(4) Imperial Fists (from DW04 p.44)
(5) Space Wolves (from DW01 p.47)
(6) Storm Wardens (from DW01 p.50)
(7) Ultramarines (from DW01 p.53)
b. Known Successor Chapters. – A Successor Chapter may be chosen, as referenced from
the Rites of Battle book (DW04):
(1) Blood Angels successors (pp.62 – 65):
1.1. Blood Drinkers
1.2. Flesh Tearers
1.3. Knights of Blood
(2) Dark Angels successors (pp.59 – 61):
2.1. Angels of Absolution
2.2. Angels of Redemption
(3) Imperial Fists successors (pp.66 – 68):
3.1. Crimson Fists
3.2. Hammers of Dorn
(4) Ultramarines successors (pp.55 – 58):
4.1. Black Consuls
4.2. Genesis Chapter
4.5. White Consuls
c. Ban on Custom Chapters. – The campaign shall not be implementing rules from, or as described in the “Creating Your Own Chapter” materials found in the Rites of Battle
book. Introduction of new Chapters will be provided distinct and separate
documentations, as reviewed and approved accordingly.
Starting Experience – All Deathwatch Space Marine player characters begin play with the equivalent value of 12,000 xp (already spent, and part of the base archetype). An additional (to be spent) 1,000 Experience Points is provided/may be used to increase Characteristics, acquire or improve Skills, acquire new Talents, and so on, as permitted in the core book.
Determining Wounds & Fate – The Emperor’s Finest. Player Characters are not just mundane troopers, or merely one of amongst many; they are one’s that are expected to become men of renown. To reflect this intent the following applies in determining a Player Character’s Fate and Wounds:
a. They are more than mortal. – Player Characters, as a default, start with 23 Wounds
automatically rendered as if having rolled a 5 in a 1d5.
b. They are the champions of mankind. – Player Characters start a number of Fate Points
equal to the maximum possible of five (5). As if having rolled a ten in a 1d10, when determining Fate.
All other terms and conditions in generating a character shall remain the same as prescribed and detailed in the core rulebook, and by alternatives presented in the Rites of Battle book.
When done, have a character sheet filled with the numbers, descriptions and information regarding your custom-made persona.
Separability Clause. – If any provisions of this Article shall at any time be found to be invalid, the remainder thereof not affected by such declaration shall remain in full force and effect.
Repealing Clause. – All conditions, terms, regulations and/or rules inconsistent with the provisions of this Article are hereby repealed or modified accordingly.
RELEASED FOR IMMEDIATE IMPLEMENTATION this 15th day of August 2011.